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 Well... A Standard RMT i guess

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Kirby

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Join date : 2009-12-27

PostSubject: Well... A Standard RMT i guess   Fri Jan 08, 2010 9:26 pm

Team at a Glance







Breloom @ Choice Scarf
Ability: Poison Heal
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Superpower
- Stone Edge
- Seed Bomb

This lead is a little similar to today's OK lead, Roserade, but one difference is Breloom has a 100% chance of Sleep and actually has a good chance against Heatran. Pretty much after I Spore I switch to Heatran or Rotom-H to get a Substitute off. Also Breloom can come in on Blisseys Toxic and absorb it and Seed Bomb predicting a switch or Superpower for a OHKO. Late game also gives Breloom to Sweep with Seed Bomb if all the foes are at low HP or are weak against a STAB Seed Bomb.

Why these moves?

Spore - Puts the foe asleep 70% of the time unless Jirachi or Roserade flintch me or Beat me to sleep.

Superpower - A High Power STAB move that hits most things hard. Since Breloom's Scarfed its gonna need a High Powered move to KO threats like Scizor on the switch.

Stone Edge - Hits Zapdos, Togekiss, Salamence and Gyarados very hard possibly OHKO or 2HKO'ing all of these flying types. Most of the time Stone Edge OHKO's Gyarados provided Breloom switchs in. Salamence is hard to switch in since all of its moves but Earthquake will OHKO Breloom. Zapdos is easy to switch in if its a SubToxicRoostbolt Dos otherwise Breloom takes Thunderbolts OK from Zapdos. And for Togekiss, its only hit on the switch if it switchs in, which it never does.

Seed Bomb - Another OK power STAB move. Hits Vaporeon, Starmie, Swampert and Suicune hard. Swampert is OHKO'd always. Vaporeon needs some HP and Def EV's to suirvive this. Starmie is OHKO'd almost always. And for Suicune its almost never OHKO'd by this move since its good HP and Def stats.



Heatran @ Leftovers
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Earth Power
- Fire Blast
- Toxic

Heatran comes in after Breloom Spores the foe asleep. Or Heatran makes Jirachi wanna switch so I get a free Substitute up and can use any of my Attacks to weaken them. Blissey really isn't a problem here for one reason, Toxic, stalling Substitute with Leftovers should take its toll on Blissey since the will have to Softboil giving me an extra substitute. Also Fire + Ground + Poison is a unresisted combo so I have atleast one option to choose. Gyarados isn't a problem here either, I can Toxic behind a sub then switch to Latias and Dragon Pulse or Thunderbolt.

Why these moves?

Substitute - Heatran really makes the foe wanna switch right? So substitute is prefect for this since it has high Special attack Madiocre speed and OK Defenses. Also allows me to avoid Critical Hits and Thunderwave. And todays Blissey with the Flamethrower Toxic combo can't do anything here.


Fire Blast - A high Power STAB move 2HKOing or OHKO Zapdos. Gyarados needs some HP Investment to not be 2HKO'd by a Boosted Fire Blast also I can switch to Latias and OHKO it with Thunderbolt.

Earth Power - It OHKO's other Heatrans, and Infernape. And Earth Power works nice with Fire Blast mainly only being resisted by Gyarados.


Toxic - Toxic's here to patch up the Gyarados weakness and stall or switch depending on what the Gyarados does.


Latias @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Dragon Pulse
- Surf
- Thunderbolt

My main Gyarados counter. With Scarf I should be faster then a +1 Spe Gyarados. Also can take a Surf or Earthquake or Fire Blast for Heatran, Scizor and Lucario. With Scarf Latias is faster then Gengar and Starmie, 2 faster counters. Draco Meteor hits everything hard with 140 Power + STAB. Surf barely 2HKO's Tyranitar I beleive. Scizor and Tyranitar are probably gonna cause the most trouble here, but after they pursuit I can switch to Lucario and get a free Swords Dance.

Why these moves?

Draco Meteor - A Very Strong move used more in the start of the battle to OHKO anything that switches in like counters, unfortunately it doesn't 2HKO Scizor like Choice Specs do, but it still takes a chunk out of Scizor.

Dragon Pulse - Meant for little hit to break substitutes or finish off Pokemon with 40% or less. Also I don't get the Special Attack drop from this move. Doesn't nearly OHKO Scizor or Tyranitar like Draco Meteor.

Surf - Lets me Revenge Kill Heatrans, Infernapes and sometimes low HP Tyranitars. Also Water + Dragon combo is only resisted by 1 Pokemon, Empoleon which is patched by Thunderbolt.

Thunderbolt - Dragon + Electric + Surf isn't resisted by any Pokemon making it the best set for Latias if it has no Trick on it. Thunderbolt Revenge Kills Vaporeon, Gyarados and Empoleon which are some counters to my team itself.



Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/184 Spd/74 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Shadow Ball
- Thunderbolt

Rotom-h can actaully sweep being a Substitute with +3 Special attack and with Rotom-h's Defenses its able to live a Ice Beam/ Flamethrower from most Blisseys. Also Scizor has no chance vs Rotom-h predicting Overheat it will switch to Heatran while I substitute up. And the EV spread allows me to outspeed + Spe Nature Heatran by 1 allowing me to Thunderbolt for some damage then switch to my own Heatran or Latias if they Fire Blast/ Flamethrower'd.

Why these moves?

Substitute - Protects me from Blissey Toxic and Flamethrower. Also I have enough HP for Substitute to not break when hit with a Flamethrower.

Charge Beam - Most of the time doesn't miss and lets me get a Special Atk Bonus 60% of the time.

Shadow Ball - Shadow Ball has a small chance to decrease the foes Special Def and is a STAB move of Rotom. Also with Substitute up Gengar is OHKO'd by Shadow Ball.

Thunderbolt - With +1 it should be able to 2HKO most anything except Blissey and possibly Tyranitar. Blissey should be no problem since no Seismic toss and Flamethrower doesn't break the substitute.



Scizor @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/10 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit

My main Latias counter unless Latias has HP Fire. Scizor and Lucario can take down Gyarados with there 2 prioritys other then I have to Sacrafice scizor which is a let down. I really have no problem with Rotom-h since I have Latias and Heatran on my team. Also Scizor can help weaken Swampert letting me finish it off with Draco Meteor or Dragon Pulse. Bullet Punch could do a chunk out of Infernape, then Lucario finishing it with Extreme Speed.

Why these moves?

Bullet Punch - A good priority move since Scizor has Technician + STAb making it a 90 Power with 591 Atk. Latias is token care of with 2 Bullet Punchs. Also one of my main DDTar counters it OHKO's Tyranitar unless Tyranitar carries Barbi Berry which is 2HKO'd.

Superpower - It OHKO's Blissey and nearly OHKO's +1 Def Snorlax. Most of the time I Superpower right off the bat to OHKO Magnezones and Heatrans. Zapdos and Rotom-A are probably gonna be annoying to Scizor regarless since I get 60 Power with this move.

U-turn - A hit and Run move, or just come in and weaken the foe and finish it off with another move, anyways U-turn is still good since its a STAB move thats like Baton Pass, but actually does damage.

Pursuit - Pursuit traps Latias, Stamie and Alakazam making them not wanna switch, but if they don't they get hit by U-turn or Bullet Punch either way it still OHKO's or takes a good % from them. Also with Technician it gets 60 Base power.




Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch

Lucario is probably one of todays Late-game threats with Extreme Speed and Swords Dance, like Rayquaza. Also with Scizor there both able to take out most Pokemon with Priority. And having Close Combat as a high power STAB move its no joke to let it get +2 Atk since it 2HKO's or OHKO's almost everything in todays metagame. Rotom-A doesn't stand a chance since I have Crunch always OHKO'ing it.

Why these moves?

Swords Dance - It lets me double my Attack 2HKOing or OHKO'ing everything in todays metagame.

Close Combat - Close Combat OHKO's most of the time with Stealth Rock up, but sadly I have no Pokemon with Stealth Rock on my team, but it still should leave Skarmory with about 5% left. And does more Damage then Extremespeed and Crunch to flying types.

Extremespeed - A very good priority that can finish or take a big chunk to anything else. Extremespeed is really for anything thats faster then Lucario that will OHKO Lucario.

Crunch - predicting Gengar to come in and Focus Blast me I can use Crunch and OHKO it. Crunch 100% of the time OHKO's Rotom-A and Latias, and does a lot of damage to Celebi, Cresselia and Dusknoir.
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flamerzbangout

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PostSubject: Re: Well... A Standard RMT i guess   Fri Jan 08, 2010 9:32 pm

damm i cant really find any bad dirt on your team nice shit man


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Kirby

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PostSubject: Re: Well... A Standard RMT i guess   Sat Jan 09, 2010 9:06 am

flamerzbangout wrote:
damm i cant really find any bad dirt on your team nice shit man


my name is light on the chat/xat.com/Pokemon_Wifi_Hangout
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thanks
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King of Kings

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PostSubject: Re: Well... A Standard RMT i guess   Sun Jan 10, 2010 5:42 am

Good team but seeing how if latias is gone ( which it will easily due to ttar and scizor ) a sub tran would rip through your team try to fit in ttar somewhere as it countrs most threats to your team such as sub rotom . other than pretty sweet team^^
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Well... A Standard RMT i guess
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